The fun of changing game engines


Hello cozy friends!

It's been a few weeks, so I thought I'd talk a little bit about the progress of our continued work on Cozy House. The team has been designing an expanded version of the house and story that we're excited about sharing with all of you.

We also switched from Unity to Godot for Reasons, and we've been experimenting with both the Escoria framework and programming our own. Here's my favorite bug so far, where the dog will only approach objects via moonwalking (and would much prefer to stand behind them, please-and-thank-you):



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